Reinforcement Learning Explained From Basic Concepts to the Core Of AI Algorithms

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Deep Reinforcement learning

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Authors: A. Kotiyal et al. 2024 Second International Conference on Advances in Information Technology (ICAIT), pp. 1-4, 2024
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Reinforcement learning (RL) represents a pivotal branch of machine learning that closely mimics the human learning process through a mechanism of trial and error. Unlike supervised learning, where an agent is explicitly told which actions are correct, RL relies on an agent interacting with an environment to discover optimal actions that yield the maximum cumulative reward. The core components of this system—policy, reward signal, value function, and environment model—work in concert to guide the agent. The agent observes a state, executes an action, and receives feedback in the form of a new state and a reward, creating a continuous loop of learning and adaptation.

 

The theoretical foundation for most RL problems is the Markov Decision Process (MDP), which provides a mathematical framework for modeling decision-making in situations where outcomes are partly random and partly under the control of a decision-maker. An MDP is defined by a tuple containing states, actions, transition probabilities, rewards, and a discount factor. To solve these problems, researchers have developed various algorithms, starting with dynamic programming, which requires a known model of the environment. However, in many real-world scenarios where the environment's dynamics are unknown, "model-free" approaches like Monte Carlo methods are employed, learning directly from experience and sampled sequences of states and rewards.

 

Building upon these foundations, Temporal Difference (TD) learning emerged as a significant breakthrough, combining the benefits of Monte Carlo methods and dynamic programming. TD learning allows an agent to update its value estimates based on other estimates without waiting for the final outcome of an episode, a concept known as bootstrapping. Two of the most prominent algorithms derived from this are Q-learning and Sarsa. Q-learning is an off-policy algorithm that learns the value of the optimal action independently of the agent's current policy, making it highly flexible. Conversely, Sarsa is an on-policy algorithm that learns the value of the policy currently being followed, incorporating the specific actions taken by the agent into its updates.

 

Recent advancements have propelled reinforcement learning into the spotlight, particularly with the integration of deep learning. Milestones such as Google-DeepMind's AlphaGo defeating a human Go master and OpenAI's success in DOTA 2 demonstrate that RL agents can now rival top human professionals in complex domains. The field has also expanded to include policy gradient methods, which directly optimize the policy function to maximize expected rewards, offering a more direct path to optimal behavior in continuous action spaces. These developments highlight the growing synergy between RL and other machine learning paradigms, moving towards more unified and powerful artificial intelligence systems.

 

Despite these successes, challenges remain, such as the "curse of dimensionality" and the difficulty of applying general RL algorithms to specific professional fields without domain-specific knowledge. Future research must focus on solving these issues to enable broader applications in areas like autonomous driving and robotics. As the boundaries between supervised, unsupervised, and reinforcement learning continue to blur, the integration of these methods promises to unlock new potentials in AI, driving innovation across industries